![]() ![]() More extreme, you can disable "Load enabled assets' so that it will only "Load used assets" - only assets already used in your city will be loaded, but you won't be able to add any other assets. You can also use it's "Prefab Skipping" feature to remove unwanted vanilla game and DLC buildings and their textures. Loading Screen Mod's "Share Textures" feature can save you gigabytes of RAM by removing duplicate textures. All those textures need loading, even if you aren't using the assets in your city, their textures get loaded in case you add them later. ![]() When you start adding DLC and workshop assets, it all adds up to a huge amount of RAM consumption. For example, all those houses - each with 5 levels, each containing one or more props. However, there are huge numbers of assets - even the base game has a few thousand. A tree appearing 1,000 times only needs one copy of its texture. Luckily, each texture only gets loaded once, regardless of how many times it's used. To actually see them, a texture has to be pained on to them. Be sure to add some information about where the crash occurs (loading the game, loading a save, etc) so people know what kind of problem to look for. If you are still struggling to get the game loading, share your log file and post a link to it in a new topic in the main discussion forum. Could not load file or assembly 'TrafficManager'.Cannot cast from source type to destination type.The given key was not present in the dictionary.Could not get memory for large allocation.The links go to the relevant troubleshooting guide, usually in the TM:PE wiki on GitHub. Search for each of the following, and if you find one click the link to get more information about what the likely cause is. If game crashed while loading, there are some common errors (listed below) to search for. Very large LOD texture - Can cause severe visual degradation of all LODs when camera is zoomed out.Assets which are more regularly used (roads, rails, vehicles, cims, etc) will cause bigger problems. Only an issue if you see bad frame rate when zoomed out. Very large LOD mesh - The asset can cause performance issues when camera is zoomed out.If that item is a network (road, rails, path, etc) it could break your save game. Asset uses private asset - a required item is not publicly available.If the issue relates to a network (road, rail, path, etc) then it could break your save. Name changed by author - sometimes harmless, sometimes problematic.Asset naming conflict - indicates a possibly broken asset.Invalid LOD texture size - this can break the LODs of other assets, causing them to turn black (game will still run, but things will look ugly when zoomed out).These errors are usually much more serious, although some of them can be ignored if you don't care about the consequences.Īt time of writing this guide, the following errors are reported (click for details and then decide what to do): It's now time to start trawling the log files and asset reports. If the game does load successfully, exit to desktop. However, if it's been stuck for more than 20 minutes, something is wrong, force-quit the app to get back to desktop. That usually occurs at about 50% and 97%. It is common to see the blue horizontal progress bar stall a few times during loading process. Use Mesh Info Mod (see later in this guide) to find bloated assets and remove them.Windows/Linux: Increase paging file / swap file size (see RAM and Page file section in Performance Tuning Guide).Unsubscribe any assets and mods that you never use ( Kick your subscription addiction!).If it turns orange or red, it's indicating you are low on RAM or paging file. Pay particular attention to the RAM section above the blue loading spinner. Your loading screen should look something like this: If it's still not working, see this guide for other things to try.Make sure you don't have `-noMods` or `-noWorkshop` launch options (if you do, remove them).In Steam client, log out of your Steam account, and then log back in again.If the mods aren't showing in the Content Manager, try the following one at a time: To enable mods: From the game Main Menu, choose Content Manager, then select "Mods" in the sidebar. Subscribe those mods (click the green "Subscribe" button on mod workshop page), then enable them. Advanced Vehicle Options or Customize It Extended - allow you to inspect vehicle capacities.SafeNets - fixes game bug caused by missing road assets.Extended Error Reporting - adds more detail to error reports.Loading Screen Mod - it can scan for broken assets and reduces RAM consumption.To track down bad assets, you will need some tools which are provided by the following mods: ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |