![]() ![]() The GAME and DEMO options will ask you to choose a character or character set and a level. ![]() PLAY:FROM LAST - Play the story mode on the Last Story.PLAY:FROM DARK - Play the story mode on the Dark Story.PLAY:FROM HERO - Play the story mode on the Hero Story.DEMO:LOOK PREVIOUS TAKEN ONE - Replay the previously recorded demo.DEMO:2P - Record a demo with two players.DEMO:1P ONLY - Record a demo with one player.GAME:2P 1POINT MATCH - Play a level with two players.GAME:2P 3POINTS MATCH - Play a level with two players until one player wins three times.GAME:1P ONLY - Play a level with one player.The menu has the following options to choose from: The code to display the menu items on-screen was removed in the PC version, but it still functions. In the PC version, you can use a memory editor to go to 434687 and change CC 76 8B 00 to 98 8F 8B 00. There is a debug menu in all versions of the game which is accessible by replacing ADVERTISE.PRS with TITLE.PRS.įor the GameCube version, replace advertiseD.rel with titleD.rel or use the NTSC-US Action Replay code: The Trial's textures can be found in the scene where Sonic & Shadow turn super. Of note is that these textures feature red soles, as opposed to the gray soles seen in The Trial and early screenshots. Present in all of Sonic's cutscene texture files (E#TEXTURE.PRS) are textures for the shoes, the original Light Speed shoe upgrade, and a number of blank files. All three of these were fixed in Sonic Adventure 2: Battle, but all of the game's artwork still depicted him in his classic shoes prior to the 2012 Port.įamously, Sonic Adventure 2: The Trial uses his classic shoes. ![]() The Hero Story intro has Sonic wearing his classic shoes until he jumps onto the wing, the shuttle launch scene in the Dark Story still shows them (likely due to it being a prerendered cinematic), and one of the screenshots in the credits shows his classic shoes. It's well known at this point that Sonic's shoes were changed to Soap Shoes late in development, however the majority of SA2 was done at that point, so there's a bunch of leftovers. ![]()
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