![]() FFMPEG is used for decoding videos, which means that most formats should be supported.We developed a complete GPU-based video processing pipeline, which allows to generate, transform, filter, and modify visuals without affecting CPU usage. ![]() Purely non-temporal processes (VSTs, etc.) will always show up as a small nodal slot in intervals. Intervals can now be viewed in nodal mode to easily interconnect their processes, with a switch in the transport bar. In particular, a lot of techniques are described in the first two chapters, which act like a tutorial of sorts: Julien and Thibaud contributed a neat documentation for version 3, which was sorely missing in the prior versions. to make everything much more harmonious, pretty, and enjoyable to use. Many thanks in particular to Akané who spent a lot of time improving colours, sizes, positioning, etc. So, what did happen during these two years, totalling 1920 commits of work, since version 2.5 ? Let’s take a look at it ! A metric ton of user interface workĪugto Aug□ thanks to all the fine people involved ! #intermedia #ossia #ossiascore #musicsoftware #newmediaart #floss #opensource #freesoftware /ROQocR1ShD- jm August 17, 2021 The first 3.0.0 alpha was released on February 10, 2020.The last stable version, 2.5.2, was released on August 26, 2019, almost two years ago.This release cycle has been exceptionally long thankfully, we are nearing the end: This post will present the new major features, and then sketch the way to version 4. We aim for a final release in early autumn, when all the bugs are ironed out during the beta testing cycle. Where the version 2 focused on integrating audio processing to the execution engine, version 3’s defining feature are video processing & playback support, which opens ossia score to the VJ world, and musical metrics support, which enables its use in works requiring tempo and beats. Version 3 fulfills the long-term goal of intermedia score authoring of the ossia project,īy allowing our timeline to combine state-of-the-art audio, control and video processing pipelines in a single integrated system. On stage, while others are kept in check with the musical beat, and then resynchronize these multiple competing timelines afterwards. ![]() Second, the timeline can encode interactivity: it is possible to state that a part of the score will only execute when someone touches a control or does something The first half ofĪ score can have a given set of effects applied on sound, video…, and the second part of the score, a completely different set of effects being applied. It has two defining features: first, the signal processing being applied can evolve over time. Ossia score is an interactive and intermedia sequencer: it allows to score multimedia content and processes in a timeline, such as sound, MIDI, OSC messages, video, VST plug-ins, scripts, with a specifically tailored visual language.
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